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Dear Esther comes to Mac on Steam, is half off through Thursday

Image Dear Esther has finally wandered across the barren PC wasteland to end up on Mac as part of the larger Steam island system. Dear Esther, developed by current Amnesia: A Machine for Pigs team thechineseroom, now supports SteamPlay and is half off for Midweek Madness, through May 17. ... Continue Reading

Finally, you can play Cho Aniki Zero on your Vita (finally!)

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Grandma sure did like playing Rainbow Six: Vegas on that old PSP when you'd make your weekly homage for family dinner, didn't she? "Blap! Blap! Blap!" she'd shout. And things really haven't been the same since you traded up to a Vita, what with its lack of support for many PSP titles. We understand.

Thankfully, so does Sony. This morning, the US PlayStation blog announced today's launch of several PSP games on the Vita (including Grandma's fave), as well as a variety of PSP Minis (full list after the break). As usual, if you already own the games digitally for your PSP, all you'll have to do is re-download the files to your PSN-tied Vita. If not, well, you'll have to pony up some virtual cash.

Interestingly, Sony also mentioned "improved playability" for some titles beyond the up-res'd graphics – we're checking to see what exactly that means. The line has since been removed from Sony's blog post.

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Capcom re-evaluating on-disc DLC, is 'listening'

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Capcom is revising its DLC strategy to include less content on-disc at launch, senior vice president Christian Svensson writes in a post in the Capcom forums. "We would like to assure you that we have been listening to your comments and as such have begun the process of re-evaluating how such additional game content is delivered in the future," Svensson says.

This introspection follows vicious complaints about Street Fighter X Tekken's on-disc DLC, to which Capcom responded that it sees no distinction between on- and off-disc DLC. A few titles currently in production will ship with on-disc DLC, including Dragon's Dogma, Svensson writes.

Capcom decided to add DLC on Dragon's Dogma discs "at the beginning of the game's development cycle as at the time this was determined to be the most efficient way of ensuring certain content was made available," according to Svensson. "You are being heard," Svensson concludes.

Take the scenic route through this The Last of Us trailer

Image Even in the post-apocalyptic setting of The Last of Us, safety comes first when driving. Buckle that seat belt, Ellie! ... Continue Reading

Great Moment: Climbing Final Fantasy IV's Mt. Ordeals

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.

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I find Cecil interesting, which is not something I can say for many other video game protagonists. For instance, he's in a solid, mature relationship with a strong woman right off the bat. And from the very beginning, he's grappling with a clear moral dilemma--break his oath and step down or continue slaughtering innocents in the name of the Empire? It's evident that Cecil has a lot in his mind right from the beginning, which is all the more impressive for the fact that he's only a tiny 16-bit sprite.

In fact, there was a lot going on with Final Fantasy IV's story in general. The cast is huge, and the heroic sacrifices and heroic twists almost constant. But the best moment happens early on, when Cecil climbs Mt. Ordeals with the twin mages Palom and Porum in a quest to shed his darker half and become a Paladin.

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Diablo 3 servers are now back online

According to the latest update on the Blizzard forums, the Diablo 3 servers for North America are up and running. The servers went down for maintenance earlier today – the launch has suffered some hiccups – but now you should be able to log in and take a hit of that sweet, sweet Diablo 3, no problem. Happy looting!

Welcome to Pokemon Black/White Version 2's scenic Aspertia City

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New screenshots released today introduce the new starting point in Pokemon Black Version 2 and White Version 2. Aspertia City is a location new to the series, though of course "new" is relative in the world of Pokemon. From that location, you'll begin your investigation of how the Unova setting has changed since the events of two years ago. And you'll catch lots of Pokemon and fight gym leaders and stuff.

Nintendo also sent out the new box arts, allowing you to see Black Kyurem and White Kyurem facing each other down just as they will on retail shelves. Unless they're shelved in a different order, in which case they'll be defiantly facing away from each other.

PSN Tuesday: PixelJunk 4am, Sonic 4: Episode 2, Rock of Ages

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PixelJunk 4am drops its sick beats on PSN today, daring anyone to look cooler or make prettier sounds come out of a TV than mixmaster Baiyon. Seriously, launching this game is a dare in itself – to create something beautiful and share it with the world – so don't be a wuss. Today PSN also gets Sonic the Hedgehog 4: Episode 2, Prototype 2 and Rock of Ages for download on PSN.

PlayStation Plus members get Rock of Ages for free, Goldeneye 007 Reloaded for half price ($30) and Assassin's Creed: Brotherhood Complete Edition for 40 percent off ($15). The entire run-down of content, free, discounted and just-launched, is available on the PlayStation Blog.

Game of Thrones review: Bowed, bent, broken

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Translating the tome that is author George R.R. Martin's masterwork A Song of Ice and Fire is a task that must be both daunting and erratic. In its second season on HBO, the television adaptation of the series has been lovingly crafted into a marvelous weekly hour of television. In the video game world, developer Cyanide Studio has stumbled in its task thus far, releasing an abysmal strategy game that seemed to be created less in devotion to the source material and more in reaction to the franchise's new mainstream spotlight. With the studio's second effort at the series, the French developer has brought the Seven Kingdoms to life in a new, role-playing adventure.

Unlike the strategy title A Game of Thrones: Genesis, the RPG Game of Thrones feels like it was cobbled together by people who have genuine affection for the series. But Cyanide's ideas themselves seem more grand than the company is capable of delivering, showing stitches of the small studio's limitations throughout. It's the intention of the HBO series – with the budget of a SyFy original movie.

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38 Studios whiffed last loan payment, received nearly $50 million from Rhode Island thus far

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The hits keep coming for ex-baseballer Curt Schillings' 38 Studios. The company reportedly missed its latest loan payment of $1.125 million to the state of Rhode Island on May 1, effectively defaulting its $75 million loan. WPRI spoke with Rhode Island House Speaker Gordon Fox who confirmed the news.

The loan's facilitator, Rhode Island's Economic Development Corporation, called an "emergency meeting" for tomorrow morning, wherein it will discuss "an unexpected occurrence that requires immediate action to protect the public regarding the 38 Studios financing." As reported earlier, if 38 Studios were to fully default on its loan obligations to investors supplying the loan via the Rhode Island government, the responsibility would fall to Rhode Island's taxpayers – to the tune of $112.6 million.

Of the $75 million borrowed by 38 Studios from the state of Rhode Island, $49.8 million was received by the studio as of March 15, WPRI reports. Given that, it seems worrisome at best that 38 Studios was unable to fulfill its recent payment of $1.125 million. 38 Studios is working on the Kingdoms of Amalur MMO – the game was originally promised for a launch ahead of 2013, when 38 Studios is set to begin paying back bondholders on its $75 million loan. It's unclear what stage its MMO is at, and 38 Studios hasn't made a public statement regarding its recent issues.

[Image credit: 38 Studios]

Diablo 3 internet hiccups don't penalize players

Some of you may have experienced this first hand, but if you've yet to suddenly go offline while playing Diablo 3, here's what happens. First, your game will lock up for a minute or so, then you'll be sent back to the character selection screen.

According to Eurogamer, at this point you'll log back in and find that you've retained all gold, experience and items – no penalties there. Once you get back into the game, you'll start from your last checkpoint.

The decision to require a constant internet connection initially received some blowback from the community, but it would seem it's not as bad as initially thought, at least in one regard. Eurogamer even notes that being booted back to the character selection screen didn't happen every time – occasionally the game would resume as if no disconnect even occurred.

Darksiders 2 rides into retail August 14

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"We look forward to launching Darksiders [2] beginning on August 14 in North America," announced THQ CEO Brian Farrell during an investor conference call today. Farrell said that the delay from the previous June date was a "demonstration of our commitment to quality" – and that, after discussions with retailers, the publisher determined that "mid-August is a more favorable release window."

Pre-orders for Darksiders 2 are more than five times what they were for the first game at the equivalent point before release, Farrell noted. THQ is accompanying this release with double the marketing spend of the first game as well – it needs a hit game, and badly.

THQ sees net loss of $239.9 million, still in business

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THQ saw a net revenue loss of $239.9 million for the fiscal year ending March 31, 2012, $100 million more than the previous fiscal year's loss of $136.1 million.

"We have made significant changes to our business, and are on track to execute our strategy of delivering quality connected core gaming experiences, beginning with the sequel to the award-winning Darksiders in August," president and CEO Brian Farrell said in a THQ earnings statement.

THQ has seen a rough year, with plummeting revenue despite the success of Saints Row: The Third and WWE '12. THQ laid off 240 employees, slashed the salaries of its head honchos and cut its "kids' licensed video games" department earlier this fiscal year, following quarter losses of nearly triple the previous period.

THQ has sold through 84 percent of its shipped uDraw tablets and expects to sell its remaining inventory in fiscal 2013. The company's "future kids' license commitments" have been reduced by $30 million, THQ reports.

THQ describes its emergency layoffs, salary cuts and company rehashing as follows: "The company exited the traditional kids' licensed games business, and streamlined its product line, organization and cost structure to support a smaller company positioned for sustained profitability."

THQ looking to sell off Devil's Third

Ex-Team Ninja head Tomonobu Itagaki's first project after leaving Tecmo could be in trouble. During today's financial briefing call to investors, THQ president and CEO Brian Farrell said Devil's Third no longer fits the publisher's "profitability profile."

"The profitability profile for Devil's Third no longer met our internal threshold and we are currently in discussions with third parties regarding the future of this title," Farrell said. "There were a couple of unforeseen events that happened during the development of Devil's Third. One was the company that Valhalla was using for the engine went out of business, so we had to assist Itagaki and the team with a new engine – it took a fair amount of time and cost a fair amount of money."

The other big issue was the appreciation of the Yen, which reduced Devil's Third's potential for profit compared to other stuff in THQ's pipeline. "We think it's an excellent franchise; we've really enjoyed working with Itagaki-san, and we're going to explore other opportunities with him and others to make sure this product comes to market."

Devil's Third is the first project from Tomonobu Itagaki's new development studio, Valhalla Game Studios. Itagaki, who is quite possibly best known for his years at Tecmo on the Dead or Alive and Ninja Gaiden series of games, left Tecmo back in 2008.

Street Fighter X Tekken sales fall short of Capcom expectations, 'cannibalism' blamed

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Street Fighter X Tekken may have sold over a million units since launch, but Capcom recently declared that the game didn't hit internal expectations.

"Sales of Street Fighter X Tekken have fallen short of our plan. We believe one of causes is cannibalism because of the large number of other games in this genre that were launched within a short time," Capcom stated in a Q&A following its earnings release.

Although such a quote could be directed at companies like Warner Bros.' Mortal Kombat, Namco Bandai's Soulcalibur 5 or indie titles like Skullgirls, we prefer to imagine Capcom speaking that quote into a mirror.

As Eurogamer notes, since bringing back the fighting genre to popular consciousness with Street Fighter 4 in 2008 (consoles in 2009), the company itself has launched: Super Street Fighter 4, Super Street Fighter 4 Arcade Edition, Tatsunoko vs. Capcom: Ultimate All-Stars, Marvel vs. Capcom 3, Ultimate Marvel vs. Capcom 3, Street Fighter x Tekken, along with PSN and XBLA re-releases of fighters from its back catalog.

THQ: WWE franchise rebranding boosted performance

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Which would you be more likely to walk into a store and ask for? Something called "WWE 12" or something called "WWE Smackdown vs. Raw 2011?" THQ reports that common sense has won out, as it attributes increased sales of the new title, in part, to the new naming convention.

"The successful rebranding of this annual franchise has led to higher sell-through to date," the company notes in its latest earnings release, "which is up approximately 20 percent on like-for-like platforms in North America versus the year-ago title." THQ didn't share the sell-through number, but it did disclose that it shipped more than 2.2 million copies since November. It sounds like a much more successful rebranding than "Hollywood Hogan."

South Park: The Game delayed to early 2013

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South Park: The Game was originally announced with a launch in the second half of 2012, but it has been pushed to Q4 of FY2013, THQ's financial statement reveals. THQ's financial years run April through March, putting the new launch window in early 2013 territory.

Developer Obsidian Entertainment was hit with layoffs in March, with a few losses coming from the South Park: The Game development team.

Saints Row franchise ships 11 million units, SR: The Third expansion due in Sept.

As part of today's year-end financials, THQ announced that the Saints Row franchise has shipped 11 million units globally. Speaking specifically to the latest installment, Saints Row: The Third, the company revealed it has shipped over 4.25 million units and that "the game has generated the highest digital revenue of any console title in the company's history."

That's not the conclusion of Saints Row for the year. Saints Row: The Third: Enter The Dominatrix is expected to launch this September. The game is a standalone product that does not require the third installment to play and started life as an April Fool's gag.

Blizzard's refresher course in Diablo's murderous history

Image What's all this "Diablo" hubbub today, you wonder? Well, you see, "Diablo" is another name for "Devil" (Spanish!) and you're this monk/warrior/witch doctor/wizard/demon hunter who's gotta kill thousands of demons to get to the main bad demon dude and ... okay, Blizzard does a much better job ... Continue Reading

Six years in, Journey studio rewards itself with two new hires

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Did you know that today is thatgamecompany's sixth birthday? It's true! In those six years, the team of approximately a dozen people created Flow, Flower, and, most recently, Journey, all the while cementing their place as heads of the art games movement. The company recently completed its contract with Sony for three exclusive titles, but that doesn't mean it's resting on past successes. For instance, TGC is already in talks with publishers for whatever's next.

Alongside its success, some big names at the studio recently moved on – co-founder Kellee Santiago and executive producer Robin Hunicke both exited in the past few months, following the launch of Journey this past March. Today, TGC adds two new employees.

In light of its big sixth birthday, thatgamecompany is announcing the appointment of two new stars: former director of marketing and business development of PowerMMO Games, Sunni Pavlovic, becomes studio manager, and taking up the new position of audio director is Cloud and Flower contributor Vincent Diamante.

In a prepared statement from TGC, Diamante said, "I'm very excited to be a part of thatgamecompany, joining forces with both friends from past projects as well as new faces. The last time around, I worked with TGC mostly as a music contractor. Things this time around will be a bit different, as I'll be dealing with all sound and music issues on their upcoming game."

Diamante related his first several weeks at TGC as akin to "tight-rope walking with chainsaws," which is, like, the exact opposite of what we imagine working at TGC to be like. Isn't it all floaty stuff and soft music? Quit ruining our illusions, Diamante! You've only just started!

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